Quest of Wisdom
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Quest of Wisdom
This may follow the story of Rakasa, or work with another variant (like "Rokemon"). Now, you have more choices, and can buy more equipment cards (like shield).
What strength does:
Strength changes the attack power or the defense, sometimes temporarily, which prevents damage or supplies additional.
Different forms of additional Power:
- Sharpening: Deals 2 more damage this turn. Cost: 1 stone OR 2 bones. (You must have a weapon to attack with.)
- Meditation: Takes 1 turn; the next turn Your Offense Increases by 1.
- Tribal Book of Wisdom & Experience: Takes 3 hours (to read, in which you ), but its wisdom grants a permanent boost of +2 power. There is only 1 book per tribe - you can only read it once.
Different forms of additional Defense:
- Shield (Card, Equipment): This allows prevention of 2 damage every hit (cost: 150)
- Light shoes (instead of Cuneiform Boots): Helps you move out of the way of a strike, preventing 1 Damage each time. Cost: 100 @ Market.
Exploring for Territorial advantages (by choice, before attacking):
- Search for hill: This allows you to have both Attack +1 AND Defense +1. However, instead of drawing one creature... when you draw, you must draw two, and pick the stronger. Same with drawing additional creatures.
- Tree branch (Prevents 1 damage when taking.) Cost: Before you attack, in the forest, you may roll a dice any number of times; if you roll a 1 or 2 on the first, you may use a tree branch; if you roll a 6 you get slowed by a marsh pit, and attack goes down one.
- Tree (Prevents 3 damage per hit this turn). Cost: Roll a 1 or 2 two times (3-4 is neutral). If you roll a five or six, then you must stop and take a -3 Attack
What strength does:
Strength changes the attack power or the defense, sometimes temporarily, which prevents damage or supplies additional.
Different forms of additional Power:
- Sharpening: Deals 2 more damage this turn. Cost: 1 stone OR 2 bones. (You must have a weapon to attack with.)
- Meditation: Takes 1 turn; the next turn Your Offense Increases by 1.
- Tribal Book of Wisdom & Experience: Takes 3 hours (to read, in which you ), but its wisdom grants a permanent boost of +2 power. There is only 1 book per tribe - you can only read it once.
Different forms of additional Defense:
- Shield (Card, Equipment): This allows prevention of 2 damage every hit (cost: 150)
- Light shoes (instead of Cuneiform Boots): Helps you move out of the way of a strike, preventing 1 Damage each time. Cost: 100 @ Market.
Exploring for Territorial advantages (by choice, before attacking):
- Search for hill: This allows you to have both Attack +1 AND Defense +1. However, instead of drawing one creature... when you draw, you must draw two, and pick the stronger. Same with drawing additional creatures.
- Tree branch (Prevents 1 damage when taking.) Cost: Before you attack, in the forest, you may roll a dice any number of times; if you roll a 1 or 2 on the first, you may use a tree branch; if you roll a 6 you get slowed by a marsh pit, and attack goes down one.
- Tree (Prevents 3 damage per hit this turn). Cost: Roll a 1 or 2 two times (3-4 is neutral). If you roll a five or six, then you must stop and take a -3 Attack
RemHale- Posts : 2
Join date : 2015-06-15
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